D E F C O N 5 Official Manual.
Table Of Contents
A. Getting Started
Defcon5 is a web based strategy game which works on any web browser that
supports frames. It is fairly easy to learn the basics but to become a good
player takes a lot of hard work and devotion. You can play the game in many
different ways depending on your playing style and the amount of time you are
willing to give up. The game works best if your playing in a Brigade with other
players, its not until you join a Brigade that you really understand the fun
and joy of this game. This manual's aim is to be able to help those who are
experienced and new to become better players and to serve as a reference
A.2 Getting Started
You start with a random amount of money each turn to use however you like depending on your personal playing style. You get
5% stamina every 20 minutes, 1 turn every 12 minutes and every hour you
receive $7.500 in cash. This is standard but you can research up to $50.000/h.
There are two main ways of playing which are either Networth or
There are several different ways to achieve a
good networth. A good key is to always have LOTS of buildings and as much
research done as possible. A good defense is vital to ensure you dont die as it
takes a lot of time rebuilding again. How you achieve this is up to you.
Most networth players avoid attacking/attacks because the higher the networth, the
greater the loss in combat and so the harder to maintain a high
Playing for points can also be done in
several different ways. The most common is to play on a low networth because
your own losses are lowered. Once again it is equally important to have a good
tight defense and to try to keep your NW compact yet with strong units for attacks.
You need to be part of a
brigade in order to play for points, although to be successful takes good
teamwork and commitment with your other brigade members (for example spying and
The menus can be a bit difficult to understand in the
beginning so here is a short description of all menu options.
- On this page you will find the brigade message (assuming you're part of a
brigade), defensive building status, attack/stealing range and also your current
ranks for points and networth. Please note that at the top of every page you
have a status box containing your turns left, stamina, networth and time, this
is also where you will be notified of any personal/brigade events and any new
messages you may receive.
News - This is where you find the latest
news/updates and anything important concerning the game.
Manual - Here you find the document that you are reading right now,
FAQ - The place where questions have been asked and answered, it is recommended
you read both the manual and the FAQ before commencing play.
Reality Gateway- The Reality Gateway can be found at www.defcon5.info .
Here you will find the latest DF5 news as well as toplist for a day, the round, as well
as past rounds.
Shoutbox/Chat - This is a system of chatting friendly with other players within the friendly confines of the DF5 game. The Shoutbox
is now connected with IRC Quakenet #df5 Channel. Everything said in the Shoutbox is displayed in the IRC Channel and everything said
in the IRC channel is also displayed on the Shoutbox
Logout - When you are done
playing just click here to leave the game. To start playing again you have to
return to the login screen to enter your password and
Attack - This is where you launch all your attacks on
Intelligence - This is the place where you send out
your spies/spy planes (for intelligence on enemy units/buildings), your
thieves (to steal money) and your Weapons of Mass-Destruction (to make big damage on your enemy).
Personal events - If you are attacked or
have money stolen then not only does the event show up in the top status box but
a record of them is kept here showing how much was stolen or how many
units/buildings was lost by both sides.
Military Info - This is a list of all your buildings/units/research/wmd's (if you have any)
which you currently have, as well as how much stamina/turns/cash/ you have and
your total of defends/attacks etc
Platoons Online - Here you can see a list of who is online in the game.
Show platoons - Here you can see a list of every platoon in the game shown in
order of networth from highest to lowest.
Show Brigades - Here you can
see a list of every brigade in the game and also shown in order of
Perform Search - You can search for any platoon or brigade
here either by using the exact id# or by using all/part or a platoon/brigade
Brigade events - This only
works if you are a member of a Brigade. If you are then you will see the attacks
each member of your brigade makes or receives as well as any member
joining/leaving, if your brigade declared war/peace or another brigade declared
war/peace with your brigade.
Brigade Wardiary - This is where you can
see the status of each war including when each brigade declared war, when each
brigade declared peace, the networths of each brigade when war/peace was
declared plus the points of each brigade and how many each one has scored during
the course of the war.
Market (Buy) - This is where you go to buy
your army. It is much more expensive then buying units the regular way however
it doesn't require any turns.
Market (Sell) - This is the only place
you can sell your units, the disadvantage though is that you don't get as much
money as you originally bought them for. This is a great thing to do when you're
in need of money or need to lower your networth.
Train/Build Units -
This is the cheapest way to build units. The disadvantage of buying your units
here and not at the market is that it cost turns (You can always research unit
knowledge to be able to buy more units per turn).
Construct buildings - This
is where you construct your buildings from. If you run out of buildings you are
dead, so always be sure you have enough buildings to stay
Mass-destruction - Here is where you build all the
different types of nukes/missiles. This is a very powerful way to attack your
Research - On this page you control whatever (if any) research
you wish to do. You can research faster by buying more scientists. There are
currently 5 different things to research. These researches will be discussed in depth a little bit later in the manual.
Bank - You can store money
here for safety, any deposits you make here will be locked for 48hrs.
My Brigade - This page only works if
you are in a brigade. Here you will find information about your brigade, for
instance a list of all members/members networths/members points etc. On the 'My Brigade' page you can use your mouse to hover
over a platoons name to see current turns, cash, stamina, last log-in time, last attack. Log-in time and last attack are replaced
with 'Time til alive' on brigades who are dead or in raid-shelter.
Brigade Battles - This is a list of currents wars taking place with your brigade,
showing who you have declared on and who has declared on you. Here you can see in what networth range your brigade can declare on.
User Settings - You can change personal information here
including your password and email.
Inbox - This is where all the
messages you receive are stored.
Outbox - This is where all the
messages you have sent out are stored.
Write Message - Go here to
write a message to another platoon in the game but be sure to know the id# of
Helpdesk - If you have any problems with the game/wish to
report multies or have any other problem just click here. We aim to respond to
all problems within 24hours. To expedite this process please write it in english or have it translated into english. You may have it in any language but it will take us longer to get it back to you.
Brigade Forum - A message board for your
brigade as a means of communicating with each other.
Forum - A message board for everyone playing to use.
Time before an account is deleted due to inactivity: 90-91
Time before banned users will be deleted: 5-7 days.
The activity status list is as follows:
B. Buildings and Units
|Unit Name||Price||Can attack||Attack/Life|
|Combat Boat 90H||$1.500||Troops, Buildings ||11.3/500|
|Broadsword Vessel||$2.150||Motorized army forces, Buildings ||15.5/650|
|MOLNIYA Missile Boat||$2.600||Naval forces, Air forces, Buildings ||15.65/840|
|Cruiser||$3.000||Naval forces, Buildings ||22/900|
|Destroyer||$2.400||Air forces, Buildings ||17.2/750|
|Corvette||$2.800||Naval forces, Troops, Buildings ||16.5/900|
|A26 Submarine||$2.500||Buildings ||23/725|
|Motorized army forces|
|Amphibious Vessel||$1.650||Naval forces, Motorized army forces, Buildings ||10/500|
|MLRS Artillery||$1.200||Buildings ||12/310|
|MAAMT-4M2 Sam Tank||$1.300||Air forces, Buildings ||9.2/360|
|MCV-80 Warrior||$800||Troops, Motorized army forces, Buildings ||5.5/260|
|Archer||$1.400||Naval forces, Buildings ||10/325|
|Bomb Squad||$700||Buildings ||6.5/180|
|Navy Seal||$500||Naval forces, Buildings ||3.8/110|
|Flame Throwers||$400||Troops, Buildings ||3/90|
|RPG-29 Rocket Trooper||$600||Motorized army forces, Buildings ||4.5/130|
|M2 Machinegun Trooper||$450||Air forces, Troops, Buildings ||2.65/140|
|RBS-17 Trooper||$550||Naval forces, Troops, Buildings ||3.2/145|
|F-4 Phantom||$1.500||Troops, Air forces, Buildings ||9/375|
|JAS-39 Gripen||$1.350||Motorized army forces, Air forces, Buildings ||8/325|
|Sea Harrier FA2||$900||Naval forces, Buildings ||7.5/200|
|F-15E Strike Eagle||$1.250||Motorized army forces, Buildings ||9.2/225|
|B-2 Stealth Bomber||$1.500||Buildings ||15/330|
|UH-60L Black Hawk||$1.000||Troops, Buildings ||8/210|
|Predator-B UAV Spy Plane||$2.500||Nothing ||0/8500|
|Hangar||$550||0/600||Hosts air forces|
|Garage||$1.000||0/850||Hosts motorized army forces|
|Harbour||$1.100||0/1000||Hosts naval forces|
|Dorm||$2.200||0/1250||Hosts Special troops|
|SA-18 Battery||$3.250||42.5/1850||Attacks air units|
|Anti-Infantry Frag Mine||$3.000||37.5/1975||Attacks troops|
|M220 TOW Turret||$3.750||47.5/2175||Attacks motorized army forces|
|AGS 155mm Battery||$4.000||40/2500||Attacks naval forces|
|Guard Tower||$3.500||12.5/1200||Attacks Special troops|
The market is the second way to grow your forces. Each way has its own
advantages/disadvantages. By using the market you don't waste precious turns but
the price is much higher and can vary from day to day. The units on the market
can go from being twice as much as training/building, right up to being four
times as much. The market changes daily at a random time during the day.
For example at the top of the market page may be the following
"Today naval forces are cheap and Troops expensive". Using the train/build page
is cheaper but uses turns.
Not only can units be bought but can also be sold on the market. When units are
sold on the market you get a random amount of money based on the price of the unit.
If the unit type being sold is "expensive" for the day then more money will be recieved.
Likewise of the unit type is "cheap" on the market less money will be received back.
C. Attack and Intelligence central
This is where you handle all your attacks against your
enemy using units. One attack cost 10% stamina and 3 turns, the maximum stamina
you have is 100% which means a maximum of 10 attacks can be made before you need
more stamina (you receive 5% every 20th minute so it takes a total of 6h 40min
to get full stamina again). Target ID is where you enter the ID of the platoon
you wish to attack. You can also go to a platoons information page and then
click on 'attack this platoon' doing this eliminates the need to know the ID of
You can choose to send your whole army by pressing 'launch
full attack' which is the normal thing to do when attacking. When attacking with
a mixture of units or your unsure of what your enemy has in terms of
units/defence buildings then you may wish to choose the number/type of units to
send, then you can choose to 'Launch partial attack'
Once you have chosen
your attack type the attack screen will appear showing both your losses and your
enemies losses. If you win the attack you receive a percentage of his/her money
(slightly more than you get by stealing). To win an attack your armys attack
must be bigger than the units/buildings defending against your attacking
C.2 Killing/Being Killed
In order to kill someone you have to destroy
all his buildings. When a platoon is killed they lose all units/ research/turns
and cash, in addition they cant do anything for the first 18 hours and they
will be in Raid Shelter for the next 18 hours. When you kill someone you get a
random amount of the money that platoon had when they died. When a platoon is killed
only brigade bonuses are left in that platoons bank.
C.3 Intelligence central
This is a very important page if you want to
play strategically. To achieve successful attacks you need to know what units
and buildings your enemy has. You may also find yourself needing to steal money
from other platoons to have enough money to build your networth up or rebuild
and other nasty things. For more information on those units see the next chapter
on Weapons of Mass-Destruction.
||Spies are sent to infiltrate the enemy base and return with
information about what kind of units he has. This is very useful prior to
attacking. Your spy will return the percentual relationship between the
units in the enemy base.|
||Works exactly like the spy, except that it spies on
buildings instead of units.|
||Thieves are used to steal money from your enemies. You do
not require any stamina to send a thief so it can sometimes be very useful
instead of attacking a platoon for money. The more you thieve at any one
time the more chance of getting caught, once a thief gets caught there is
a slight chance that he will betray you by telling your enemy who sent
him, The event will let you know if your thief was caught and more
importantly if he betrayed you. If your thieves starts getting caught
frequently then it means they are getting tired, just wait for a few hours
and they will be ready to go again.
C.4 Weapons of Mass-Destruction
Weapons of Mass-Destruction (hereby referred to as WMD) can be used
in several different ways. All different weapons require that you have
researched a certain amount of the Mass-Destruction Technology research to be
able to construct them. Using these weapons is a good way to eliminate those
enemies that have very good defence and hard to win against using regular
Because of the attacking power these weapons have, there are
restrictions in place which are as follows; you can only launch one of each type
of mass-destruction weapon for every $150.000 networth you have. When you reach
your limit for any one of the WMDs, you have to wait the total time it takes to
create that specific weapon/missile before you can launch another WMD of that
type. Networth for each WMD you have will be added when the missle has finished building
Patriot missiles are not affected by the above WMD limits due to being
a defence missile
|Patriot Missile (25%)
|Patriot Missile (50%)
|Patriot Missile (75%)
|Small Biological Missile
representing how much percentage of "Mass-Destruction Technology" is needed for
this weapon. ETA is the estimated time of arrival.
* Patriot missiles provide defence against other missiles/bombs. The "(%)" is the hitrate. If you build patriot missiles with different hitrate, the one with highest hitrate will be fired first.
C.5 The Bank
At the bank you can deposit money for safety. Money deposited on the bank are protected from all theves and won't be stolen when you are attacked. The maximum capacity of the bank is $5,000.000 and/or 10 deposits, whicever is reached first. Bonuses may override this. If/when you die all deposits and aid will disappear, but bonus money will stay in the bank, even if you die.
When you take a load, you will have 36h to pay it back. If not, instalments will be drawn automaticly from your hourly foundings. If you die with a loan, twice the amount of the loan will be drawn from your starting cash.
D.1 The different researches
When researching it is very important to think
before taking any action. All available researches are able to make your
platoon "better" but they also add unnecessary NW so therefore its important to
think carefully about what you really need, especially when playing on a low NW.
To help you choose wisely we have compiled a brief description about what each
research does so that you decide what is necessary for you and what is not. As
default you can research 1sciences/turn but for every 10th scientist you get one
additional science/turn (max is 50science/turn which is 490 scientists).
||20 000 (50,000 $/h)
||3 000 (7,500 $/h)|
As standard you get 7,500/h, but by
researching money production you can get up to bit more than 6 times more money.
But to research full money is impossible on a low NW so it is recommended
only doing full research on a high NW. But some money production research
can be good to do especially if you are planning to buy your units on the
1 science gives you $2½ more.
|Raid shelter technology
|| 30 000 (100 min)
||0 (0 min)|
enables you to survive up to 100 min after you have lost all your buildings.
Once you get killed you will escape into raid shelter where you will be
safe for the time you've researched, if you've built up buildings during this
time you will be back alive when time is out, if not you will be die next time
you login (or instantly if you are online). When this function has been used and
you survived, it will be disabled for 36h hours before it becomes active
again. If you really don't want to die it's a good backup.
Sciences needed for each extra minute:
||15 000 (15 b/t)
||5 000 (5 b/t)|
Increases the amount of buildings you
can build per turn. If under attack you will be able to rebuild quicker
and so survive longer, also you waste less turns so it helps anyone
regardless of if they play for networth or points. Full research is most
likely to be done by those playing for networth.Science needed to get one
more building/turn: 1 000
|Unit training knowledge
||50 000 (200 %)
||25 000 (100 %)|
Researching unit training knowledge
will help you to train more units/turn. It can be very valuable if you do
not want to spend many turns or use the market due to the expense. If your
aim is to grow big in networth then this is a must. If you prefer to stay
at a low networth, you could use up to 150%.
Science needed to get 10%
||25 000 (100 %)
||0 (0 %)|
Mass-destruction Technology is needed
to be able to construct missiles, bombs and other efficient ways of taking
your enemy down. It's also needed to get protection against missiles and
bombs by using the patriot missiles which shoots them down. As you
research different units will show up at different levels. Please see the
chapter on Weapons of Mass-Destruction for more information.
Science needed to get 10%
|Advanced unit training
||20 000 (20 %)
||0 (0 %)|
Advanced unit training is used to make
your units stronger. This will work both for their attacking power and
life. It does not affect buildings. This research can be very valuable
to gain more points, or to generally become stronger, but then you will have
to weigh it against your current networth.
Science needed to get 1%
E.1 Brigade info
You haven't fully understood the fun of playing Defcon5
until you have played in a Brigade. When playing in a Brigade the strategic
element and the ability to work in a group and have big battles appears. The
benefits of playing in a brigade is the ability to be able to work as a team
against a common enemy and to help each other with aiding each other etc.. There
are two top lists for showing the best brigades and these are the networth list
and the Points list.
Is the brigade which has the highest
combined networth at that time, the real competition for this list is to have
the highest combined networth at the end or a round. How you achieve this is
entirely up to you.
When you play in a points Brigade you
can declare war on other brigades and attack them to earn points (more about
this later) the brigade that has the most points will be at the top of the
points list, the points you personally make do not disappear no matter how many
brigades you leave/join. There is one big benefit with playing for points and
that is the "brigade bonus" (more about this later)
A Brigade can consist of up to 8 platoons. The leader is
called the Brigade General and is the owner of the brigade, he/she needs to be
smart and know how to hold a brigade together. They can use all functions in a
brigade for example: Update the brigade message and brigade info-Declare war and
peace-Invite/kick members of the brigade. The brigade general can have one
Brigade Colonel who has all the same privileges as the brigade general except
being able to kick the General. In addition to the colonel the General can also
have up to 2 Lieutenants that are able to invite players; change the brigade
message and admin the forums, lieutenants cannot kick members or declare
If you wish to recruit members for your brigade
then one of the best ways is to put an advertisement up in the Recruiting forum.
You may also see platoons here that are asking to be invited to a brigade.
Sending a lot of recruiting messages or invites out at the same time can be
taken as spam and could end up with your account being banned.
If you are a
lone platoon and wish to join a brigade then it is recommended to use the
recruiting forum also although you may also wish to message any Generals of
brigades you wish to join. Please note that you may not join a brigade for the
last 4 days of a round. If you leave a brigade or are kicked you must wait for a
minimum of 24 hours before you can join a new brigade. You can only join a maximum of 5 brigades per round
and not within 4 days of the end of the round.
you kick members from you brigade, then your brigade will loose 1/3 of the
points that player made in your brigade, so for example if a player had 300
points made in the current brigade and is kicked, then you will loose 100 points
of your total amount of points. When that same player would be banned, you will
loose 2/3 of the points that were made by that person, so in our example your
brigade would loose 200 points of the total. If someone is banned 1/3 points will be lost
when they are banned and the other 1/3 will be lost when they are deleted in about 5 to 7 days.
When you leave a brigade, you will have to wait 24h before you can join another brigade.
If you wish to rejoin the brigade you left or was kicked from, you will have to wait 5 days.
E.3 Brigade battles
Brigade battles are when you fight another brigade.
You can declare war on brigades that are 1.8 times bigger, or 1.4 times smaller
than your brigade. If a brigade declares war on you, you can declare back
regardless of their size. There is some differences between fighting a
single-sided war and a mutual war. When attacking in a single-sided brigade war
you receive between 1 and 8 points per attack and 20 points for a kill, and the
declaring brigade can only attack platoons that are 1.5 times smaller or bigger than you (for a
quick check on your attacking range go to the main page). If both brigades have
declared war on each other (mutual war) there is no limit on who you can attack
and you get between 1 and 50 points per attack and up to 100 points for a
kill. Points are calculated based on how much damage you do compared to your networth.
They also increase with added networth, ranging from $100.000 and below (4p/5p max) to $1.000.000 and above (40p/50p max)
A brigade war can last as long as the brigades want it to, there
is no way for one of the brigades to escape a war as long as one of the brigades
wants to fight. A brigade war lasts for a minimum of 24hours before it is
possible to declare peace.
When fighting brigade battles your brigade gets points each
time one of your brigade members attacks the opposing brigade. When your brigade
reaches each 2000+ you get 2500 turns and $8.000.000
shared equally within the brigade. If your brigade has less than three members
you will not receive more than 750 turns each. You must be part of a brigade
longer than 48 hours to begin receiving brigade bonuses.
Aiding is, as mentioned before, one of the best parts about
being in a brigade. If your brigade can learn to work together then you can use
aiding to help your brigade members survive longer if they are being attacked a
lot. You are able to aid an unlimited amount of times however each time you send aid
it costs you 5 turns and the maximum amount of money you can send each time is
$350.000 at a time. When you send aid it is transferred directly into the other
persons bank account and cannot be touched for a short time (anywhere between 5
and 15 minutes). You cannot send aid to someone wich already has open deposits at the bank,nor can you send to someone who has a total
of $1.000.000 on hand, plus deposits that will be unlocked in a few minutes.
E.6 Brigade message
The brigade message is of great importance for a
good brigade. Using the brigade message to inform your brigade of what is
happening, and to insert quick-links to people that need aid, targets to attack,
thief targets etc, is a really good way of making sure that your brigade plays
the way you want them to. All brigade leaders can update the brigade
Style Tags can be used to colorize/linkify ("style") your
brigade message, and your brigade information. These tags needs to be typed in
lowercase or they won't work.
Abuse/spam and/or extremely huge brigade
information can be censored/deleted without prior notice. Try to use these tags
with common sense.
Avaliable tags are:
||bold - [b]|
italics - [i]
center text - [c]
horizontal bar -
a platoon* - [platoon] 2
platoon/attack* - [attack] 2
platoon/intelligence central* - [intel] 2
platoon/quick aid* - [aid] 2 [/aid]
- [brigade] 100 [/brigade]
an image (display) - [img]
a regular hyperlink -
[link] http://www.df5.se [/link]
||[editby] & [lastedit] (no closing
* Only available in brigade-message.
E.7 Brigade Forum
When you go to the brigade forum you will be presented
with a list of topics already started and the option to start a new topic. All
members of a brigade are able to start a topic but only the Brigade
General/Colonel and Lieutenants are able to use the admin functions found within
each topic as described below. When you click on a topic name in order to view
it you are given options to either go back to the index or reply to the
Here is a quick guide to the Admin options found in the brigade
- Delete Post
- If you wish to delete any reply in a topic you click the Admin button on
the reply and then select Delete post to remove the message from the thread.
If there is only one post in a thread using the delete post button will delete
the entire thread.
- (UN)Lock thread
- To lock a full topic just click on the admin button from any reply in
that topic and then choose (UN)Lock thread to stop anyone else replying.
Likewise if you wish to unlock a topic just do the same as you did to lock
- (UN)Hilight thread
- You may have some topics of importance that you wish everyone to read,
if so then make it stand out using the Hilight function accessed from any
admin button in that topic.. You UnHilight a topic in the same way.
- Delete thread
- If you find a topic is of no use anymore then you can use this function
to delete the whole topic in one go.
Defcon5 has its own IRC channel on Quakenet. Here
you find all in the crew and most of them active players! So if you want to join
the community this is a great place. The name of the channel is
If you do not have an IRC client you can download mIRC for a windows operating system or IRSSI for a unix/linux operating platform.
If you need any help with how to play or something similar,
please make sure to read through this manual first. If you don't succeed in
finding what you are looking for you can ask on IRC or simply send a
message to Helpdesk (in the menu to the right) and we will answer your message
as soon as possible. Please do not send any direct messages to any of the
administrators or helpers, just use the link to helpdesk instead. This will give
you faster support, the right person will handle the matter, and it saves us a
lot of time.
F.3 Bug reporting
In case you find any bugs send us a message so we can
correct them. Since this game is rather new there may be some bugs still so
please contact us by using the helpdesk link. Do not ABUSE any bugs since that
may result in a ban or reset of your account.
We are very open to suggestions, because after all this
game is for the players. So post them in the forum or send a message to helpdesk
(it is better to post in the forum where other people will make comments and we
can see if the idea is popular)
Failure to follow these simple rules will result in a
ban from the game, or in rare cases a warning. Note that the ban
system is automatized to a large extent and very accurate.
Only one platoon per person is allowed. Two or more platoons
are therefore not allowed to log in from the same computer. Temporarily
"lending" or "sharing" platoons is consequently also in clear violation of
Co-operation between platoons is done in brigades and
there only. Any organized or agreed "alliances" between platoons or brigades
This also applies to sharing information about anyone in your own brigade to any platoon outside it, or sharing information from a previous brigade to another.
Alliancing will result in an immediate game-ban.
Please report any bugs to helpdesk. Do not post bugreports in the forums, on IRC, or any other public place.
Exploits of bugs is forbidden. If you are unsure of how something works, ask the helpdesk.
Sending a huge amount of invites to random players, or just
sending the same (or similiar) message to several users may count as spam. We
work actively to keep this game spam-free, and spammers will be banned on
You may not use any sexually explicit, harmful, threatening,
abusive, defamatory, vulgar, obscene, hateful, racially, ethnically or
otherwise offensive language in any message you write in the game. Doing so
may result in termination of your account or, in some cases, a
Brigade information may not contain any threats,
racist, obscene, vulgar or offensive language of any kind. Doing so will
result in the Brigade General and Brigade Colonel being banned without prior
Treat your fellow players as you would like to be treated
yourself. Extensive verbal abuse of other platoons or brigades is not allowed,
not in mails or anywhere else. Discrimination or abuse for religious, racial
or other reasons are forbidden.
G.2 Forum And Shoutbox Rules
These forum rules are to be followed with no excuses.
The following includes all the forums and the shoutbox
- No flaming
Flaming is the sending of messages that include bad language or repeat messaging especially of undesirable or obscene text. Also posting messages that are deliberately hostile and insulting.
- No target advertising
Target advertising is posting another players Platoon name/ID and/or Brigade Name/ID in a context where it is not absolutley needed.
- No spamming
Spamming is when a user posts something which is off-topic or doesn't have anything to do with the current subject. Also, a post that doesn't contribute to the thread whatsoever is also considered spam in some cases. A third form of forum spamming is where a person repeatedly posts about a certain subject in a manner that is unwanted by (and possibly annoying to) people using the forum.
- No swearing or vulgar language allowed
Swearing or vulgar language is not allowed, in any language, anywhere in this game, including, but not limited to, Platoon names, Brigade names, Platoon info, Brigade Info, Forums, Shoutbox and Ingame messages.
- Use common sense, think before you post.
First of all, follow the rules listed above. But most imortant of all, use your common sense. Even though your not breaking any of the rules above, the Admins may see that what you post is inappropriate. Your punishment will be depending on the case.
General Brigade Forum
When you ask for war, you're allowed to set times for the war, declaring range, and a contact person. Discussions of what units, etc, to use and not to use is an alliance.
All posts in here will be automatically deleted after ten days.
Keep it brief, state you are looking for a brigade, or that you are a brigade and you are looking for a certain type player. List a contact person. Do not turn this forum into a "conversation".
If you're reporting a big bug or similiar please send it to the helpdesk, any reports are being promptly handled. Don't let the whole game in on it to be exploited!
The first time you break one of the above rules will most likely result in a warning or a shorter forumban. The second offense will result in a longer forum ban. A third offense will result in a permanent forum ban and/or suspension/game ban. This is all depending on the case.
G.3 User Settings
In the user section you can set an avatar(picture) for your platoon, update your platoon information or even change the game skin you want to play on.
The only rule for avatars is that they must not be offensive. For what constitutes offensive please see the rules section. Avatars can be any format but
must be img width="125" height="100 or else they can become squashed and disoriented. If you are dead or outside of a round you may change your Platoon Name
under this option. Any other personal information can be changed at any time under this heading. Also within this option is the ability to change skins or add
one of your own to play with.
Some words used in this manual and on the
||A war where both brigades have declared war on each other.
||Networth (A value indicating the strength of a platoon/brigade)
||Weapons of Mass-Destruction:
||Unit Killer A unit which attack's units as well as buildings.
||Building Killer A unit which attack's only buildings
|Main administration crew
| The Administrators can be found at the Administrators brigade page
|Creation of skin #1
|Creation of skin #2
|Creation of skin #3
Special thanks to:
* All the beta testers.
* All former crewmembers.
Last updated: 28/02/13 by crptx